gl3n



pure nothrow @safe vec3 rgb2hsv(vec3 inp);

Converts a 3 dimensional color-vector from the RGB to the HSV colorspace. The function assumes that each component is in the range [0, 1].


pure nothrow @safe vec4 rgb2hsv(vec4 inp);

Converts a 4 dimensional color-vector from the RGB to the HSV colorspace. The alpha value is not touched. This function also assumes that each component is in the range [0, 1].


nothrow @safe vec3 hsv2rgb(vec3 inp);

Converts a 3 dimensional color-vector from the HSV to the RGB colorspace. RGB colors will be in the range [0, 1]. This function is not marked es pure, since it depends on std.math.floor, which is also not pure.


nothrow @safe vec4 hsv2rgb(vec4 inp);

Converts a 4 dimensional color-vector from the HSV to the RGB colorspace. The alpha value is not touched and the resulting RGB colors will be in the range [0, 1].