Represents an Opengl FBO (FrameBufferObject)
The OpenGL FBO name
Creates an OpenGL FBO
Deletes the FrameBuffer
Binds the FrameBuffer
Unbinds the FrameBuffer
Attaches a 1D-texture to the FrameBuffer Calls validate
Attaches a new and empty 2D texture to the FrameBuffer Calls validate, and binds the returned texture
Attaches a 2D-texture to the FrameBuffer Calls validate
Attaches a new and empty 2D texture to the FrameBuffer Calls validate, and binds the returned texture
Attaches a RenderBuffer to the FrameBuffer Calls validate
Attaches a new renderbuffer to the FrameBuffer Calls validate, also binds the returned RenderBuffer
Calls glCheckFramebufferStatus and throws a FrameBufferException if the return value is not GL_FRAMEBUFFER_COMPLETE
Represents an OpenGL RenderBuffer
The OpenGL RenderBuffer name
Creates an OpenGL RenderBuffer
Deletes the FrameBuffer
Binds the RenderBuffer
Unbinds the RenderBuffer
Allocates storage for the RenderBuffer
Returns a RenderBuffer parameter